

The Thing i like about a Software like Toon Boom is that i basically can animate a whole Scene on one timeline and never have to go into nested symbols or anything and make sure, that my graphic synchronizes correctly with the main Timing by counting Frames or other weird methods. Otherwise i'm sure it would be a great solution but as it is now, it Kind of isn't quite there yet. I also got the Problem, that Animate CC starts lagging considerably (check out this gif on Twitter where i demonstrated it: ) I guess you're referring to the new Vector Brush, right? I just don't like the preview of it, which basically just Shows you dots or weird lines while you draw and you only see the finished Thing when you release the pen. Let me in return specify some of the things: But, it would possibly break the cornerstone of Animate CC it's timeline as it has existed forever. This is how Harmony does it right? This would be cool for say the Bone tool and having IK "under the hood" so to speak. I do lip syncing and expressions all inside this head symbol and on its parent timeline I do all the main body poses. On its parent timeline you can set the pivot point to be down by the neck area. I understand what you are asking but this can be achieved by nesting say the head symbol of a character and having all of it's related symbols inside of one symbol. So you want a way to see and edit a nested timeline from a parent timeline? That would be confusing no?

Not sure if Animate will see a true 3D workspace (like 3D layers in After Effects or Harmony) but stay tuned for possibly seeing more imporvements to the existing Camera feature. There's a new brush that allows you to create custom strokes that solves this. Love your list of suggestions! My comments below: Yes indeed, Toon Boom products are great - but as you've noticed, Animate CC is improving on its own. Workflow to tagged Swatches could be much improved.Īllright, that's just my two cents Keep up the good work! Make selection groups with an individual pivot point would make a lot of things already easier like grouping all the layers for the head into one group. Being able to see and edit the Timelines of nested Symbols in the main Timeline for Editing without going into nested stuff constantly. A real way of making Multiplan Camera Trackings with a 3D workspace.
#Toon boom harmony vs adobe animate mac#
Another example would be this little Mac application: One simple solution for cleaner lines would be the Clip Studio Paint approach of just offsetting the line from the cursor with a lag while drawing.

It's gotten better but is still quite a bit off the competition. Further improvements to the brush tool. Pressure Sensitivity for the Pencil Tool for easier line coloring (maybe introduce a property for the selection tool to limit selection only to pencil or brush lines) Still, i thought i'd share some suggestions, what Adobe could further improve down the line: Since the rebranding, i've gotten back into Animate CC and like some of the improvements that were made and the renewed focus on Animators.

But there's no denial to some quite remarkable advantages that Toon Boom has over Animate CC. Then a few years back i switched to Toon Boom Harmony and liked that a lot as well but always kinda missed the ease of use of Flash. I started out using Adobe Flash back in the day and loved it.
